Robots · Humanoids

Booster K1 teleoperation: what a 95 cm, 4-DoF-arm humanoid is good for, and how to run a fleet

The K1 is a small, tough, inexpensive humanoid built for competition and teaching. It can be a good data robot, as long as you collect the kind of data its body can actually produce.

Booster K1, Kid-size humanoid (95 cm, 22 DoF)
AI-generated illustration of the Booster K1. For product photos, see Booster Robotics.
Height and weight
About 95 cm; about 19.5 kg
Degrees of freedom
22: 6 per leg, 4 per arm, 2 in the head
Max peak torque
60 N·m, dual joint encoders
Speed
Walking 2 m/s; turning 1.5 rad/s
Compute by edition
Geek 48 TOPS; Education 117 TOPS; Professional 200 TOPS
Battery by edition
Geek 2 Ah, about 20 min; Education and Professional 5 Ah, about 1 h 10 min (walking at 1.1 m/s)
Sensors
Binocular head camera, 9-axis IMU, microphone array
Secondary development
Supported on all editions

Updated

The Booster K1 is a 95 cm, 19.5 kg humanoid that walks at up to 2 m/s, recovers its balance after a push, and costs a fraction of a full-size robot. Booster built it for competitions, education and entertainment, and it shows: the K1 has 6-DoF legs, a 2-DoF head with a binocular camera, and 4-DoF arms with no hand on the spec sheet. 36Kr reported in May 2026 that Booster had shipped more than 1,000 units to over 400 customers in more than 20 countries. For teleoperation and data, the K1 is excellent at some things and the wrong robot for others. This page sorts which is which, and covers what it takes to run several of them with remote operators.

Pick the edition by battery, not by compute

Booster sells the K1 in three editions with the same body. All three support secondary development; they differ in compute, battery and warranty. For a data program, battery is the line that matters.

Geek

48 TOPS, a 2 Ah battery good for about 20 minutes of walking at 1.1 m/s, and a 3-month warranty. Grabarobot found it from $10,999 on US storefronts in August 2026. Twenty minutes is a few episodes and a battery change, which makes it a poor fit for shifts.

Education

117 TOPS, a 5 Ah battery good for about 1 hour 10 minutes of walking, and a 1-year warranty. Listed at $12,999 in the same survey. The practical floor for data collection.

Professional

200 TOPS, the same 5 Ah battery and runtime, and a 1-year warranty. Listed at $16,999. Worth it if you plan to run a policy or a whole-body controller on the robot itself.

The K1 supports charging while in use through a magnetic port. On a fleet, a tethered charge between episodes can stretch an Education unit through a long session, as long as the cable stays out of the task.

As of October 2026, foreign-produced advanced robotic devices are on the FCC Covered List under FCC public notice DA 26-786 (July 28, 2026), unless the Department of War grants them a Conditional Approval. The FCC definition covers mobile robots, including humanoids, quadrupeds and autonomous mobile robots, that weigh over 4.4 lb with any base or dock and have a sensor, network connectivity and control software, when they do not qualify as US-made under the federal Buy American test, whatever the nationality of the maker. Covered models cannot receive new FCC equipment authorizations, which most devices need before they can be imported or sold in the US, while the FCC says models it authorized earlier can still be imported, sold and used; US buyers should confirm the current status with the seller.

What a K1 body can and cannot demonstrate

The K1 product page lists 22 joints: 6 per leg, 2 in the head, and 4 per arm (shoulder pitch, roll and yaw, and the elbow). There is no wrist and no hand in the spec, so the K1 cannot hold an object at a chosen orientation or grasp the way a manipulation robot does. Plan the data around that.

Good fit

Locomotion and balance data, whole-body motion imitation, soccer skills such as tracking, approaching and kicking a ball, gestures and expressive motion, and active vision with the 2-DoF head.

Possible with limits

Pushing, nudging and simple contact with the arms, and carrying light objects with a custom end effector you design and mount yourself.

Wrong robot

Dexterous manipulation, bimanual pick-and-place, tool use. Use a robot with 7-DoF arms and a hand, such as the Booster T2 or a Unitree G1.

How to drive a K1 remotely

Booster ships no VR teleoperation app for the K1. Out of the box you get a joystick, the Booster app, and six built-in Agents (Booster for daily actions, Soccer, Hi Chat, Teach, Dance and Lion Dance), according to the K1 manual. For anything beyond that, teams build on Booster's developer tools.

Joystick plus the locomotion controller

The simplest remote setup: the robot's own walking controller balances, and the operator sends velocity and turn commands. Good for soccer, navigation and positioning, and the base layer for every other option.

VR head and arm teleop on the SDK

The developer guide documents Python and C++ SDKs for the K1 and T1, with high-level move and arm controllers and a low-level DDS interface for direct motor control. A headset can drive the 2-DoF head from the operator's head pose, which gives the operator a natural, active view through the binocular camera, and the 4-DoF arms can follow a simplified arm pose. Expect the arm mapping to be approximate.

Motion capture to whole-body motion

For dance, gesture and soccer-style motion data, retargeting a mocap or VR body-tracking stream onto the whole K1 body is the more natural fit than hand tracking. You train the tracking controller in booster_train, Booster's Isaac Lab project for K1 motion policies, and run it through booster_deploy, which uses the same code on the real robot, in MuJoCo and in Webots.

Teach Agent

Booster's Teach Agent records motion by physically guiding the robot. It is kinesthetic teaching rather than teleoperation, quick for short motions, and limited by how steadily a person can move a small robot by hand.

Whole-body versus upper-body data on a K1

On most humanoids, the valuable teleop data is upper-body manipulation with a walking command attached. On the K1 it is the other way round. The legs and balance are the interesting part, and the arms mostly add expression and balance. If your goal is a locomotion or motion-tracking policy, record the full body: all 22 joint states, the IMU, the velocity or motion-target command, and the head camera. If your goal is a soccer or navigation policy, add the camera stream at full rate and the ball or target position if you track it. In both cases the action has to be defined once and kept: joint targets from the retargeter, or velocity commands to the walking controller, not a mix.

Running a K1 fleet

Low cost and a small body make the K1 a natural fleet robot, and Booster's own home page lists the T2 and K1 under its competition solution. The constraints are operational.

Battery rotation

About 70 minutes per charge on the Education and Professional editions. Stagger the robots so some charge while others record, and schedule operators around the swaps.

Identical units

Same edition, same firmware, same camera settings on every robot. A dataset from mixed editions or firmware versions is harder to debug when a policy behaves differently on one robot.

Falls are part of the job

A small robot falls more cheaply than a large one, but it still falls. The K1 switches to DAMP mode automatically when it becomes uncontrollable, and a soft stop is available from the joystick, the app or the back-panel buttons. Episodes that end in a fall get labeled as falls, not deleted.

One operator per robot for direct control

Teleop is one-to-one. Supervision of robots running a policy can be one-to-several, which is where a fleet starts to pay off.

Latency for locomotion teleop

Walking commands tolerate delay well because the balance loop runs on the robot. An operator steering a K1 across a field is comfortable up to about 150 to 200 ms round trip. Head-tracked active vision is more sensitive: much past 100 ms, the view lags the operator's head and some people feel it within minutes. Fast ball skills need the operator close or the skill in a policy. Our latency guide has the budgets by task.

What a good K1 operator does

Knows the robot's states. The B-Human RoboCup team, which documents how to handle Booster robots, warns that lifting a robot while its learned walk is active is dangerous and that some states leave fall protection off. The same rule applies in a lab: robot stopped or damped before anyone picks it up.
Starts each episode from the same pose and position, with the same target placement.
Uses one way of doing each motion, agreed in the protocol, so a fleet of robots and operators produces one behavior.
Labels falls, missed kicks and aborted episodes honestly.
Rotates out before fatigue shows. Head-tracked sessions are tiring, and a tired operator steers less smoothly long before they notice.

Software maturity

The K1 is newer than the T1, and third-party support is still catching up. B-Human's 2025 code release says the real K1 was only partially supported at the time, with its learned walk tested once as a proof of concept. Booster's own tools cover the K1: the developer guide, booster_train and booster_deploy, and the official robocup_demo for the T1 and K1. Budget time for integration work that a more established robot would not need. Record the firmware version of every unit before the first session (the K1 manual has a section on it), and update the whole fleet together rather than one robot at a time.

K1, T2 or another small humanoid?

Within Booster's range, the step up is the T2: 1.4 m, 7-DoF arms, a 3-DoF waist and optional grippers or dexterous hands, at two to three times the K1's US storefront price, depending on editions, in Grabarobot's August 2026 survey. Choose the K1 when the data is about moving: walking, balance, motion tracking, soccer and expressive motion, across many robots. Choose the T2, or another humanoid with real arms and hands, when the data is about manipulating objects. A mixed program often uses both: K1s for locomotion data at fleet scale, a few larger robots for manipulation.

Whatever the robot, keep each body in its own dataset, with the robot type and edition in the metadata. Our data collection guide covers episode structure and the quality checks that catch bad episodes early.

Takeover and fallback

Where K1s run policies, for example in a demonstration space or an education program, the operator is the fallback: the robot or a monitor flags a problem, an operator takes control with the joystick or the teleop stack, and the takeover is logged as a correction. Our human-in-the-loop guide covers the escalation design.

How RoboPilots runs K1 teleoperation

Your robots stay at your site. We agree the stack with you, from joystick-only locomotion to a custom VR or mocap setup, connect operators through a computer on your network, and train a dedicated group of operators on your units and your protocol, including fall handling and battery rotation. Several humanoid makers have sent us robots to test our operating protocols, and every new program starts from that base.

One-week trial

A short run on your K1s sets the baseline: clean episodes per operator hour at your latency and your charging cycle.

Coverage

Shifts across time zones, including US Pacific hours, with rotation built in. One person on site handles resets and batteries.

Data

Episodes cleaned and labeled by task and outcome, delivered as LeRobot, RLDS or HDF5.

Interfaces, specs and sources

  • Booster Robotics SDK (C++ / Python)
  • Booster Studio and Agents
  • booster_train (Isaac Lab)
  • booster_deploy (MuJoCo, Webots)
  • Teach Agent (guided motion recording)
  • Custom VR or mocap teleop

Availability: Buyable. Booster sells the K1 through its store without a public price on its product page. On US storefronts it was listed from $10,999 (Geek) to $16,999 (Pro) as of August 11, 2026, according to Grabarobot's price survey. In China it was reported from RMB 39,900 in May 2026, after a limited-time price from RMB 29,900 at launch (36Kr Japan). US buyers: see the FCC note on foreign-produced robots (DA 26-786).

Specs are the maker's published figures, checked on . RoboPilots is not affiliated with Booster Robotics; product names are trademarks of their owners.

Frequently asked questions

Which Booster K1 version can I develop on?
All of them. Booster lists secondary development as supported on the Geek, Education and Professional editions. They differ in compute, battery and warranty.
Can the Booster K1 be teleoperated with VR?
Not with an official app. Teams build VR teleop on the Booster SDK, usually driving the 2-DoF head from the headset and steering the walk with a controller, while the 4-DoF arms follow a simplified pose.
How long does the Booster K1 battery last?
Booster lists about 20 minutes of walking for the Geek edition and about 1 hour 10 minutes for the Education and Professional editions, at 1.1 m/s.
How much does the Booster K1 cost in the US?
Booster does not show a price on its product page. Grabarobot found US storefront listings from $10,999 for the Geek to $16,999 for the Professional edition on August 11, 2026.
Does the Booster K1 have hands?
Its spec lists 4-DoF arms with no wrist or hand, so it is not suited to grasping tasks without a custom end effector.